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for ourselves


We wanted to create only something for entertainment, for ourselves. Most videogames have this boring missions and all these limitations - you can enter here, but not here - it's like in school. Even the usual reality can be more interesting. And we started to create something, almost like our around us in the real life, but decided to add a portion of beauty. And then it began. We started to seek some new unusual designs for buildings, cloth or cars, and opened something unexpected. Even simple t-schirts will soon know more about our mood that we know. Different items, small devices like communicators or even food will simply be printing on 3d-printers in our houses. And the houses will autonomously grow, repair and eventually replicate.


All elements as houses, roads, vehicles, landscapes, and these videos, even music — all here is made by us from zero… At this point we have a little mess with all the files and generally this is why we didn't share these scenes with public. But we still plan to do this in some time. I think we're going to make it as a public domain - so people could use our scenes or parts of them in their projects and try them with various engines: http://en.wikipedia.org/wiki/List_of_game_engines

Last time lots of wonderful open-source game engines appeared, but we don't have enough time to test our scenes with them because 3d-mesh, textures, animation - all this takes a lot of time. Also, we consider ourselves rather artists than programmers. It's more interesting for us to experiment with 3d-shape for example... Well, and of course it's funny to play with all this when it interacts. Generally we test everything with Blender game engine based on Bullet physics platform: http://bulletphysics.org

In general, the sense of this project is artistic. It's a work of art for us and a self-search through creative act. A search for an understanding... understandign of the nature of reality. Maybe we can tell people about something that is worth of this with our own ways.

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